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Tetris Didn't Win at The Game Awards — A New Category Might Solve This

Whenever a major awards ceremony approaches, there’s always a demand for introducing of new categories to recognize unsung work and satisfy the passions of fans dedicated to specific genres.

A fellow writer made the case for a horror game category. That would be fantastic. The same goes for strategy board titles, this being someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other blinkered fanatics, there's a strong justification supporting my request is the most urgent and important of all. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre isn't exact; it’s very subjective, and it will always generate discussions concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. However, it represents an essential concession for the industry of video games, showing incredible range they barely qualify as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events currently feature genre categories for Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories actually cover numerous genres, and you can find room for numerous titles.

Not so for puzzle games. No appropriate category exists for their placement. Consider three of recent excellent titles, all very different: the architectural riddles of one title, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles from additional release. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens outstanding logic titles released every year without proper recognition during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser received no recognition completely that year
  • A different innovative game missed out in 2019
  • A beloved organization game received no acknowledgment recently
  • Only a few puzzle games managed to sneak into independent or mobile categories

Significance of Puzzle Games

Frequently they represent modest productions, yet the craft behind logic titles is of massive significance. Famous handheld logic titles stand as the most-played games globally maintaining this status for over a decade.

The famous puzzle experience challenges famous sandbox experiences competing to become most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational to the art of video games, and they are in conversation with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. You could fill five nominees interesting, varied, worthy titles annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles.

Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators function at the hard edge of video game design, creating some of essential manifestations of the video game form. Comparable to movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.

The writer

Teresa Garcia

Elara Vance is a passionate interior designer with over a decade of experience, specializing in sustainable home transformations and modern decor trends.

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